"Imminent launch of PAYDAY 3, and more on the way"
STOCKHOLM, Aug. 17,
2023 /PRNewswire/ --
Second quarter 2023
- Net sales totaled SEK 43.2
million (31.8).
PAYDAY 2 amounted for SEK 42,7
million (30.0).
- EBITDA* totaled SEK 14.1 million
(18.1).
- Depreciation, amortization, and impairment totaled SEK 17.0 million (14.8).
- Profit/loss before taxes amounted to SEK
24.1 million (-10.8).
- Basic and diluted earnings per share totaled SEK 0.03 (-0.02).
- April 28, Starbreeze decided on a
rights issue of SEK 453 million. On
June 21, Starbreeze announced the
outcome of the oversubscribed rights issue.
- May 22, it was announced that
Starbreeze is negotiating to license an IP for use as a base in
game production.
- June 11, the release date of
Payday 3 - September 21, 2023 - was
announced.
- June 28, the Crude Awakening
Heist, which is the fourth and final part of the Texas Heat
campaign, was released.
January-June 2023
- Net sales amounted to SEK 69.9
million (55.3). PAYDAY 2 amounted for SEK 69.1 million (53.4).
- EBITDA* totaled SEK 18.1 million
(22.7).
- Depreciation, amortization, and impairment totaled SEK 32.7 million (29.2).
- Profit/loss before taxes amounted to SEK
-0.6 million (-34.6).
- Basic and diluted earnings per share amounted to SEK -0.0
(-0.05).
- Cash and cash equivalents amounted to SEK 498.8 million (86.3).
Significant events after the end of the period
- July 19, Digital Bros initiated
the conversion of its convertible loan of SEK 215 million, at a conversion rate of
SEK 1.45.
- July 24, Starbreeze' Nomination
Committee proposed that the board be strengthened with two gaming
veterans to support Starbreeze' strategy and growth.
- August 10, Starbreeze announced
that it will publish Roboquest by RyseUp Studios.
CEO's message
Imminent launch of PAYDAY 3, and more on the way
Starbreeze has worked, and delivered, on a clear strategy for
the past few years. We have created the best possible prerequisites
for a successful launch of PAYDAY 3 in 2023, while also continuing
to deliver high-quality content for PAYDAY 2. With both of these
completed, it was time to look ahead and ensure that we create the
best possible environment to take the next step. We have one of the
gaming industry's strongest brands in PAYDAY, and it will continue
to be an important part of our growth, with more products and
broader entertainment based on it. But Starbreeze will also grow
beyond PAYDAY - by having several games in production and on the
market simultaneously and by expanding our publishing activities
for both third parties and our own titles. We have a proven
business model, long experience in building and maintaining strong
communities and a game strategy with a focus on cooperative
multiplayer games.
RESULTS
Net sales for the quarter amounted to SEK
43 million and consisted to 99 percent of PAYDAY 2. In terms
of units, sales were slightly lower than the same quarter last year
but were positively affected by marketing activities (Humble
Bundle), strong sales during Steam's summer sale, one-off revenue
from platform owners and stronger dollar exchange rate.
PAYDAY 3
In June, it was finally time to show the world what we have been
working on. At the Xbox Showcase we released the first gameplay
trailer and the release date for PAYDAY 3. Although many would have
liked information sooner, we knew that the impact the event would
have was well worth the wait. On September
21st, the game will be made available on all major platforms
and 2023 will, as promised, be "The Year of PAYDAY". The reception
has been fantastic, especially from our large PAYDAY-community,
which makes us very happy as it is incredibly important to have our
most dedicated PAYDAY fans excited about the new game. The strength
of our brand was clearly seen in the attention from both
traditional and social media. In mid-June, we invited around a
hundred journalists and influencers from all over the world to try
out PAYDAY 3 - with a very positive response. The interest in
PAYDAY has also accelerated the membership growth of our own
portal, Starbreeze Nebula, which has now reached over a million
members. With just over a month until launch, we have long since
begun development of upcoming DLCs and content updates for the game
- both free and paid.
PROJECT "BAXTER"
The game carrying the internal working name "BAXTER", is the
next AAA title in our niche of cooperative multiplayer games. In
May, we announced that we are in advanced negotiations to license
an iconic brand characterized by collaborative experiences and
storytelling in an expansive world. Fans of our games will
recognize themselves, but at the same time it is a completely new
project, in a completely new genre, compared to PAYDAY.
The budget for the project is split into three parts - 1)
development of the base game, 2) marketing around launch and 3)
development of DLCs and content. Until launch, the development cost
is estimated to amount to approximately 60 percent of the total
budget. Starbreeze will act as both developer and publisher, but we
will continually evaluate opportunities to add external partners
for the project - for example for physical and digital distribution
- to achieve a good balance between risk and margin in the
project.
PAYDAY 2
Together with Epic Games, we celebrated "The Year of PAYDAY" by
offering the world's premier heisting experience - the base game of
PAYDAY 2 - one week free on the Epic Games Store in June. It is, of
course, part of the strategy to let more people experience PAYDAY
as a game and brand ahead of the launch of PAYDAY 3 in September.
More than 12 million people downloaded the game, and we launched
sales of all DLCs on the Epic Games Store at the same time. The
successful campaign contributed to June's MAU reaching 1,541,309.
During the quarter, our team delivered three additional DLCs for
PAYDAY 2, culminating in the Crude Awakening heist that launched at
the end of June. 10 years after launch, the game now contains close
to ninety heists and has received hundreds of updates with both new
content and new features. Continuous development with lots of new
content is a pillar of all games Starbreeze develop.
THIRD PARTY PUBLISHING
Our strategy for the publishing arm of our business is to find
games that are fantastic on their own, but also fit into our
philosophy and the community we built over the past decade.
Roboquest - developed by RyseUp Studios - is one of those games.
The game is toady available through Steam Early Access and
currently enjoys an average rating of around 95 percent positive.
Our strengths as a publisher, combined with a community connected
through Starbreeze Nebula, will enable us and our games to reach
new audiences.
OTHER PROJECTS
In early June, our partner PopReach launched the mobile game
PAYDAY Crime War, globally. It enables more people to get a taste
of our brand, and of course play more PAYDAY on more platforms. Our
collaboration with Stockholm Syndrome to develop a film or TV
series based on PAYDAY is progressing according to plan. The
current strike among writers and actors currently underway in the
US does not affect the project in its current phase.
ORGANIZATION
During the quarter, the number of employees increased by 8,
primarily within game production to have capacity to develop
content for PAYDAY 3 and BAXTER in parallel. We are also incredibly
proud to, as a studio, have achieved HBTQI-certification by RFSL.
The equal rights of all people, and the right to equal treatment,
is something we as a company, and I personally, take very
seriously.
In connection with the oversubscribed rights issue, Starbreeze
received capital and trust to pursue or stated strategy. At the
same time, we resolved SEK 380
million in debt on our balance sheet, in the form of a loan
and a convertible loan - a heavy legacy from the reconstruction is
thus resolved. We now have the necessary conditions to build
Starbreeze even stronger and we will continue the hard and
long-term work to achieve our goals.
TOBIAS SJÖGREN, CEO
Webcast
Time: 11.00 CEST
Participation: To connect to the webcast- click
here.
For more information, please contact:
Tobias Sjögren, CEO
Mats Juhl, CFO
Tel: +46 0(8) - 209 229
Email: ir@starbreeze.com
This information is information that Starbreeze AB is obliged
to make public pursuant to the EU Market Abuse Regulation and the
Swedish Securities Market Act. The information was submitted for
publication, via the contact persons set out above, at 7:30 am CEST on August 17,
2023.
About Starbreeze
Starbreeze is an independent developer, publisher, and
distributor of PC and consoles targeting the global market, with
studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™,
Starbreeze develops games based on proprietary and third-party
rights, both in- house and in partnership with external game
developers. Starbreeze shares are listed on Nasdaq Stockholm under
the tickers STAR A and STAR B
Read more at www.starbreeze.com och corporate.starbreeze.com
The following files are available for download:
https://mb.cision.com/Main/14632/3818939/2232854.pdf
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Starbreeze Interim
report Q2 2023
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SOURCE Starbreeze AB