CES — NVIDIA today
introduced production microservices for the NVIDIA Avatar Cloud
Engine (ACE) that allow developers of games, tools and middleware
to integrate state-of-the-art generative AI models into the digital
avatars in their games and applications.
The new ACE microservices let developers build interactive
avatars using AI models such as NVIDIA Omniverse Audio2Face™ (A2F),
which creates expressive facial animations from audio sources, and
NVIDIA Riva automatic speech recognition (ASR), for building
customizable multilingual speech and translation applications using
generative AI.
Developers embracing ACE include Charisma.AI, Convai, Inworld,
miHoYo, NetEase Games, Ourpalm, Tencent, Ubisoft and UneeQ.
“Generative AI technologies are transforming virtually
everything we do, and that also includes game creation and
gameplay,” said Keita Iida, vice president of developer relations
at NVIDIA. “NVIDIA ACE opens up new possibilities for game
developers by populating their worlds with lifelike digital
characters while removing the need for pre-scripted dialogue,
delivering greater in-game immersion.”
Top Game and Interactive Avatar Developers Embrace
NVIDIA ACETop game and interactive avatar developers are
pioneering ways ACE and generative AI technologies can be used to
transform interactions between players and non-playable characters
(NPCs) in games and applications.
“For years NVIDIA has been the pied piper of gaming
technologies, delivering new and innovative ways to create games,”
said Zhipeng Hu, senior vice president of NetEase and head of
LeiHuo business group. “NVIDIA is making games more intelligent and
playable through the adoption of gaming AI technologies, which
ultimately creates a more immersive experience.”
“This is a milestone moment for AI in games,” said Tencent
Games. “NVIDIA ACE and Tencent Games will help lay the foundation
that will bring digital avatars with individual, lifelike
personalities and interactions to video games.”
NVIDIA ACE Brings Game Characters to Life NPCs
have historically been designed with predetermined responses and
facial animations. This limited player interactions, which tended
to be transactional, short-lived and, as a result, skipped by a
majority of players.
“Generative AI-powered characters in virtual worlds unlock
various use cases and experiences that were previously impossible,”
said Purnendu Mukherjee, founder and CEO at Convai. “Convai is
leveraging Riva ASR and A2F to enable lifelike NPCs with
low-latency response times and high-fidelity natural
animation.”
To showcase how ACE can transform NPC interactions, NVIDIA
worked with Convai to expand the NVIDIA Kairos demo, which debuted
at Computex, with a number of new features and inclusion of ACE
microservices.
In the latest version of Kairos, Riva ASR and A2F are used
extensively, improving NPC interactivity. Convai’s new framework
allows NPCs to converse among themselves and gives them awareness
of objects, enabling them to pick up and deliver items to desired
areas. Furthermore, NPCs gain the ability to lead players to
objectives and traverse worlds.
The Audio2Face and Riva automatic speech recognition
microservices are available now. Interactive avatar developers can
incorporate the models individually into their development
pipelines.
About NVIDIASince its founding in 1993, NVIDIA
(NASDAQ: NVDA) has been a pioneer in accelerated computing. The
company’s invention of the GPU in 1999 sparked the growth of the PC
gaming market, redefined computer graphics, ignited the era of
modern AI and is fueling industrial digitalization across markets.
NVIDIA is now a full-stack computing company with data-center-scale
offerings that are reshaping industry. More information
at https://nvidianews.nvidia.com/.
For further information, contact:Benjamin
BerraondoDirector of Global PR, GeForce ProductsNVIDIA
Corporation+44 7979 384482bberraondo@nvidia.com
Certain statements in this press release including, but not
limited to, statements as to: the benefits, impact, performance,
and availability of our products, services, and technologies,
including NVIDIA Avatar Cloud Engine, NVIDIA Omniverse Audio2Face,
and NVIDIA Riva automatic speech recognition; generative AI
technologies transforming game creation and gameplay; and our
collaborations with third parties are forward-looking statements
that are subject to risks and uncertainties that could cause
results to be materially different than expectations. Important
factors that could cause actual results to differ materially
include: global economic conditions; our reliance on third parties
to manufacture, assemble, package and test our products; the impact
of technological development and competition; development of new
products and technologies or enhancements to our existing product
and technologies; market acceptance of our products or our
partners' products; design, manufacturing or software defects;
changes in consumer preferences or demands; changes in industry
standards and interfaces; unexpected loss of performance of our
products or technologies when integrated into systems; as well as
other factors detailed from time to time in the most recent reports
NVIDIA files with the Securities and Exchange Commission, or SEC,
including, but not limited to, its annual report on Form 10-K and
quarterly reports on Form 10-Q. Copies of reports filed with the
SEC are posted on the company's website and are available from
NVIDIA without charge. These forward-looking statements are not
guarantees of future performance and speak only as of the date
hereof, and, except as required by law, NVIDIA disclaims any
obligation to update these forward-looking statements to reflect
future events or circumstances.
© 2024 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo and Omniverse are trademarks and/or registered
trademarks of NVIDIA Corporation in the U.S. and other countries.
Other company and product names may be trademarks of the respective
companies with which they are associated. Features, pricing,
availability and specifications are subject to change without
notice.
A photo accompanying this announcement is available at
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