NVIDIA RTX Platform Brings Real-Time Ray Tracing and AI to Barrage of Blockbuster Games
21 8월 2018 - 2:58AM
Gamescom -- Following the introduction
of the first NVIDIA Turing™ architecture-based GeForce RTX™ gaming
GPUs, NVIDIA today announced that a barrage of blockbuster games —
led by Battlefield™ V and Shadow of the Tomb Raider — are being
developed on the NVIDIA RTX™ platform, enabling real-time
ray tracing and all-new AI capabilities in games.
NVIDIA RTX has quickly emerged as the industry-standard game
development platform for adding real-time ray tracing to games. The
Turing architecture’s new RT Cores enable real-time ray tracing of
objects and environments with physically accurate shadows,
reflections, refractions and global illumination.
“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring
real-time ray tracing to games 10 years sooner than anyone could
have ever imagined,” said Tony Tamasi, senior vice president of
Content and Technology at NVIDIA. “Thanks to the AI and hardware
light-ray acceleration built into GeForce RTX GPUs, games using
these futuristic features are right around the corner.”
NVIDIA RTX comes with a strong set of tools that game developers
are using to add ray-tracing and AI effects, including hardware and
software that enable advanced programmable shaders, ray tracing and
deep learning. The NVIDIA RTX platform benefits from support in
Microsoft’s new DirectX Raytracing (DXR) API, games adopting it in
development for Windows and Vulkan APIs, and hardware acceleration
integrated into NVIDIA’s Turing architecture.
“GeForce RTX and NVIDIA’s Turing architecture provide an
astonishingly powerful new foundation for game development by
combining ray tracing acceleration, artificial intelligence
hardware, and programmable shading in one GPU for the first time
ever,” said Tim Sweeney, CEO of Epic Games.
Broad Game Adoption of Real-Time Ray
TracingGames that will feature real-time ray tracing
include the following, with more to come:
- Assetto Corsa Competizione from Kunos Simulazioni/505
Games
- Atomic Heart from Mundfish
- Battlefield V from EA/DICE
- Control from Remedy Entertainment/505 Games
- Enlisted from Gaijin Entertainment/Darkflow Software
- Justice from NetEase
- JX3 from Kingsoft
- MechWarrior 5: Mercenaries from Piranha Games
- Metro Exodus from 4A Games
- ProjectDH from Nexon’s devCAT Studio
- Shadow of the Tomb Raider from Square
Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
Powered by Turing’s Tensor Cores, which perform lightning-fast
deep neural network processing, GeForce RTX GPUs also support Deep
Learning Super-Sampling (DLSS), a technology that applies deep
learning and AI to rendering techniques, resulting in crisp, smooth
edges on rendered objects in games.
Broad Game Adoption of DLSSGames that will use
DLSS include the following, with more to come:
- Ark: Survival Evolved from Studio Wildcard
- Atomic Heart from Mundfish
- Dauntless from Phoenix Labs
- Final Fantasy XV from Square Enix
- Fractured Lands from Unbroken Studios
- Hitman 2 from IO Interactive/Warner Bros.
- Islands of Nyne from Define Human Studios
- Justice from NetEase
- JX3 from Kingsoft
- Mechwarrior 5: Mercenaries from Piranha Games
- PlayerUnknown’s Battlegrounds from PUBG Corp.
- Remnant: From the Ashes from Arc Games
- Serious Sam 4: Planet Badass from Croteam/Devolver Digital
- Shadow of the Tomb Raider from Square
Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
- The Forge Arena from Freezing Raccoon Studios
- We Happy Few from Compulsion Games / Gearbox
Support from Industry’s Top DevelopersMany of
the gaming industry’s most important companies have expressed
support for the NVIDIA RTX platform, in addition to developers of
professional rendering applications, such as Adobe, Autodesk and
Pixar. Among those voicing support include:
- “With GeForce RTX the future is now, and NVIDIA is reinventing
graphics by enabling real-time ray tracing. For the first time, the
NVIDIA RTX platform has given us the opportunity to integrate
real-time global illumination into our engine, and specifically our
upcoming title, Metro Exodus. This allows us to achieve the most
realistic lighting simulations seen in real-time graphics.” —
Oleksandr Shyshkovtsov, CTO, 4A Games
- “We had an excellent partnership with NVIDIA on Rise of the
Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased
to announce that Shadow of the Tomb Raider will, quite fittingly,
feature real-time shadows.” — Rich Briggs, senior brand director,
Crystal Dynamics
- “From a game publishing perspective, GeForce RTX from NVIDIA is
really exciting. We can see a future where games are more realistic
and more immersive, for our game-playing customers. This is a great
time to be a PC gamer.” — Klemens Kundratitz, CEO, Deep
Silver
- “Battlefield fans expect us to keep pushing the boundaries of
graphical fidelity and this new NVIDIA RTX platform allows us to
hold true to that commitment. Our investment in RTX is allowing us
to take a huge graphical leap forward and the ambition is that
Battlefield will look vastly more lifelike and dynamic for PC
players.” — Christian Holmquist, technical director,
DICE
- “With its Turing architecture, NVIDIA has shattered the
photorealism barrier that current-generation rasterizing techniques
have presented until now.” — Kim Libreri, CTO, Epic
Games
- “DLSS delivers a stunning picture by smoothing the edges of
rendered objects like never before. For MMORPG, applying artificial
intelligence to anti-aliasing results in a much-improved gaming
experience — it’s a brilliant way to use GeForce RTX’s Tensor
Cores.” — Kris Guo, CEO, Seasun and senior vice president of
Kingsoft
- “It was remarkably easy to integrate ray tracing into Atomic
Heart using the NVIDIA RTX platform. As always, NVIDIA provided a
great tool set along with their expertise, and GeForce RTX provided
the necessary horsepower.” — Robert Bagratuni, CEO,
Mundfish
- “GeForce RTX has made real-time ray tracing a reality in
Justice, and the results are jaw dropping. Thanks to GeForce RTX,
real-time ray tracing is here, and has arrived about 10 years ahead
of schedule.” — ZhiPeng Hu, general manager of NetEase LeiHuo
Studio
- “Real-time ray tracing was always something that was out of
reach for gaming, but NVIDIA GeForce RTX changes that. Ray-traced
shadows, reflections, refractions and ambient occlusion are
stunning — they are literally game changers.” — Donggun Kim,
executive producer, ProjectDH, NEXON Korea devCAT Studio
- “Nixxes Software has a long history of collaboration with
NVIDIA. We are excited to continue that tradition with the
integration of real-time ray-traced shadows into the PC version of
Shadow of the Tomb Raider.” — Jurjen Katsman, CEO, Nixxes Software
BV.
Keep Current on NVIDIASubscribe to the NVIDIA
blog, follow us on Facebook, Google+, Twitter, LinkedIn and
Instagram, and view NVIDIA videos on YouTube and images on
Flickr.
About NVIDIA NVIDIA’s (NASDAQ: NVDA) invention
of the GPU in 1999 sparked the growth of the PC gaming market,
redefined modern computer graphics and revolutionized parallel
computing. More recently, GPU deep learning ignited modern AI — the
next era of computing — with the GPU acting as the brain of
computers, robots and self-driving cars that can perceive and
understand the world. More information at
http://nvidianews.nvidia.com/.
For further information, contact:Brian
BurkeSenior PR Manager, gaming technologyNVIDIA
Corporation+1-512-401-4385bburke@nvidia.com
Certain statements in this press release including, but not
limited to, statements as to: the world’s top developers adopting
NVIDIA RTX and providing developers tools to add ray-tracing and AI
effects; a barrage of games being developed on the NVIDIA RTX
platform; the impact, benefits, abilities and performance of the
NVIDIA RTX and the NVIDIA Turing architecture-based GeForce RTX
gaming GPUs, including the RTX platform benefiting from support in
Microsoft’s API, games adopting it in development for Windows and
Vulkan APIs, hardware acceleration integrated into the Turing
architecture, the ability to integrate real-time global
illumination to achieve the most realistic lighting simulations
seen in real-time graphics, games featuring real-time shadows and
features, enabling a future where games are more realistic and
immersive and pushing the boundaries of graphical fidelity,
investments in RTX allowing huge graphical leaps forward and making
games more lifelike and dynamic, the Turing architecture shattering
the photorealism barrier, applying AI to anti-aliasing results
improving gaming and the easy ability to integrate ray tracing into
games and it bringing techniques that are game changers; NVIDIA RTX
being the industry-standard platform for adding real-time ray
tracing to games; RT Cores enabling real-time ray tracing and
details; the NVIDIA RTX platform and GeForce RTX 20-series GPUs
bringing ray tracing to games 10 years ahead of schedule; games
using GeForce GPUs using AI and hardware light-ray acceleration;
GeForce RTX and the Turing architecture providing an astonishingly
powerful new foundation for game development by combining
ray-tracing acceleration, artificial intelligence hardware and
programmable shading in one GPU for the first time ever; the games
that will feature real-time ray tracing and Deep Learning
Super-Sampling; GeForce RTX GPUs supporting DLSS and the benefits
of it; many of the industry’s most important companies supporting
the NVIDIA RTX platform; GeForce RTX making the future now and
NVIDIA reinventing graphics with real-time ray tracing; and Nixxes
Software continuing to collaborate with NVIDIA are forward-looking
statements that are subject to risks and uncertainties that could
cause results to be materially different than expectations.
Important factors that could cause actual results to differ
materially include: global economic conditions; our reliance on
third parties to manufacture, assemble, package and test our
products; the impact of technological development and competition;
development of new products and technologies or enhancements to our
existing product and technologies; market acceptance of our
products or our partners' products; design, manufacturing or
software defects; changes in consumer preferences or demands;
changes in industry standards and interfaces; unexpected loss of
performance of our products or technologies when integrated into
systems; as well as other factors detailed from time to time in the
most recent reports NVIDIA files with the Securities and Exchange
Commission, or SEC, including, but not limited to, its annual
report on Form 10-K and quarterly reports on Form 10-Q. Copies of
reports filed with the SEC are posted on the company's website and
are available from NVIDIA without charge. These forward-looking
statements are not guarantees of future performance and speak only
as of the date hereof, and, except as required by law, NVIDIA
disclaims any obligation to update these forward-looking statements
to reflect future events or circumstances.
© 2018 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, GeForce, GeForce RTX, NVIDIA RTX and NVIDIA Turing are
trademarks and/or registered trademarks of NVIDIA Corporation in
the U.S. and other countries. Other company and product names may
be trademarks of the respective companies with which they are
associated. Features, pricing, availability and specifications are
subject to change without notice.
NVIDIA (NASDAQ:NVDA)
과거 데이터 주식 차트
부터 6월(6) 2024 으로 7월(7) 2024
NVIDIA (NASDAQ:NVDA)
과거 데이터 주식 차트
부터 7월(7) 2023 으로 7월(7) 2024