US Videogame Sales Rise In February
11 3월 2011 - 10:18AM
Dow Jones News
U.S. sales of videogame console systems and accessories picked
up in February, even though software sales fell because of an
absence of compelling new games.
Sales of new videogame hardware, software and accessories in the
U.S. rose 3% to nearly $1.4 billion from about $1.3 billion in the
same period last year, according to research released by NPD Group
Thursday. Activision Blizzard Inc.'s (ATVI) "Call of Duty: Black
Ops," a blockbuster action game, remained the top-selling
title.
NPD's data suggest the videogame industry may be turning up
after an extended rough patch prompted by recession-weary
consumers. Many consumers cut back on discretionary spending by
turning their attention to cheaper games built for mobile phones
and popular websites such as Facebook.
Videogame console sales rose 10% to $466.9 million from $426.4
million a year ago. NPD no longer shares data on how each console
manufacturer performs.
However, NPD analyst Anita Frazier said Microsoft Corp.'s (MSFT)
Xbox 360 was the best-selling videogame device of the month. She
said sales surpassed figures from nearly four years ago, when Xbox
sales surged because of the release of a popular game that only ran
on the system.
The February results likely were bolstered by Microsoft's Kinect
motion-controller, which has proved popular since it was released
about four months ago. On Wednesday, Microsoft said it shipped its
10 millionth Kinect controller, making it the fastest-ever start
for a consumer device. The results also underscored the software
company's success with selling casual games like those that made
Nintendo Co.'s (NTDOY, 7974.OK) Wii popular among consumers.
Overall, videogame software sales slipped 5% to $601.4 million
from $633.6 million a year ago.
Sales of videogame accessories, which include prepaid cards used
to purchase digital content for online games, rocketed 22% to
$256.9 million from $210 million a year ago. NPD's Frazier
attributed the growth to the industry's increasing efforts to drive
digitally distributed videogame content.
While upbeat, NPD results don't include the entirety of the
videogame industry. The research firm's methods only include retail
sales of new packaged games. Sales of used games and mobile apps
aren't included in the results. Frazier said both used games and
mobile apps were selling well.
-By Ian Sherr, Dow Jones Newswires; 415-439-6455;
ian.sherr@dowjones.com
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