Super League Issues Mid-Year Update, Expects Record 2024 Revenues
21 6월 2024 - 9:00PM
Super League (Nasdaq: SLE) (the “Company”), a leading creator and
publisher of content experiences and media solutions across the
world’s largest immersive platforms, today issued a mid-year update
from the Company’s Chief Executive Office, Ann Hand.
Fellow Shareholders,
As we approach the halfway mark of the year, I
wanted to provide a business update around some of the positive
momentum we’ve continued to generate. Super League’s size and
duration of programs continue to grow across all verticals with
both new and existing customers. This is evidenced by the six
seven-figure deals we’ve closed year to date including Visa and
Toyota. To put this into perspective, last year we closed six
seven-figure deals in total. In terms of duration, this year we
already have seven branded programs that have recurring operational
revenue attached to the experience with brands including Dave &
Busters and Claire’s. We continue to gain traction with major
retail brands such as Skechers where we created the first immersive
Skechers store within Roblox’s Livetopia Topia Mall. The results
were compelling with 3.4 million visits to the store, 4 million
try-ons, and nearly 45 million impressions generated in just the
first five weeks alone. We were also instrumental in the
development of a unique experience combining music, art, and
technology for a live Post Malone concert at the Louvre in
Roblox.
Click here to play video
Given the nascent industry we are in, the more
traction we gain with our brand partners through the one-of-a-kind
experiences we create, the more we innovate and enhance. For
example, following our Kraft Lunchables program, we launched our
white label rewards module which offers in-game player badges and
rewards driving the digital to physical conversion. Repeatable
elements of our custom experiences enable this conversion across
brands and key verticals which led us to launch Super League
Pop-ups. These are “drag and drop” modules that can be easily
reskinned for use by a wide berth of brands and IP owners. They are
currently available through our suite of software tools that help
developers improve user engagement with more than 7,000 experiences
signed up to date reaching 130+ million monthly active users.
This not only lowers the barrier to entry for brands
looking to engage these massive immersive worlds, but also
accelerates the development phase and presents a compelling margin
profile. We drive real engagement that leads to real
commerce.
The opportunity in front of us remains enticing
with strong secular industry tailwinds driving growth in these
lucrative 3D worlds where an impressive 500 million people play,
shop and socialize. As we grow, we’re finding powerful new
applications for digital experiential campaigns in areas such as
cost-efficient research and development at scale with real-time
feedback for test products, or even human resources where our
products and technology can deliver results that redefine the
traditional office interaction.
As we look ahead, we expect our growing pipeline
and operational efficiencies to drive record revenues in 2024 with
growth consistent with our historical trajectory, leading to
profitability in the second half of the year, which ultimately,
should drive significant shareholder value.
Thank you again for all of your patience and
support through this journey as we work to transform the future of
immersive 3D engagement.
I look forward to continuing to update you on
our progress.
Best,
Ann Hand
CEO of Super League
About Super League
Super League (Nasdaq: SLE) is a leading creator
and publisher of content experiences and media solutions across the
world’s largest immersive platforms. From open gaming powerhouses
such as Roblox, Minecraft and Fortnite Creative, to bespoke worlds
built using the most advanced 3D creation tools, Super League’s
innovative solutions provide incomparable access to massive
audiences who gather in immersive digital spaces to socialize,
play, explore, collaborate, shop, learn and create. As a true
end-to-end activation partner for dozens of global brands, Super
League is effectively a brand’s operating system for the 3D Web
offering a complete range of development, distribution,
monetization and optimization capabilities designed to engage users
through dynamic, energized programs. As an originator of new
experiences fueled by a network of top developers, a comprehensive
set of proprietary creator tools and a future-forward team of
creative professionals, Super League accelerates IP and audience
success within the fastest growing sector of the media industry.
For more, go to superleague.com.
Investor Relations Contact:Shannon Devine/ Mark
Schwalenberg MZ North AmericaMain: 203-741-8811SLE@mzgroup.us
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/05feabc4-b9fe-4d4f-888a-62ee25429c70
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