UPDATE: US Video Game Market Sales Fall In December
14 1월 2011 - 11:26AM
Dow Jones News
U.S. video game market sales fell in December, marking an end to
a rough year for the industry hard hit by quickly changing business
models and cash-strapped consumers looking for new, cheaper ways to
be entertained.
Industry sales of new video game hardware, software and
accessories in the U.S. fell 9%, to $5.06 billion in December from
$5.5 billion during the same time a year earlier, despite
blockbuster success of Microsoft Corp.'s (MSFT) Xbox 360 "Kinect"
motion controller and Activision Blizzard Inc.'s (ATVI) "Call of
Duty: Black Ops."
The results for the month underscore a rough year for the
industry, which suffered as recession-weary customers have resisted
opening their wallets. Instead, sales through the Internet and
social networks soared as gamers focused their lean entertainment
budgets on cheaper alternatives available for smartphones and
through social networking websites such as Facebook.
As a result, sales of new hardware consoles were hit hard in
2010, falling 13%, to $6.29 billion from $7.19 billion a year ago.
NPD said the only console to grow in sales was Microsoft Corp.'s
Xbox 360.
Yet, while sales of new games for the year fell 6%, to $9.36
billion, there were some very successful titles. Activision
Blizzard Inc.'s (ATVI) "Call of Duty: Black Ops," was tallied as
the top selling game in 2010, NPD said. More than 12 million units
of Black Ops have been sold since its release, more than double
that of the runner-up, Electronic Arts Inc.'s (ERTS) "Madden NFL
'11."
Overall game sales languished in December, falling 8%, to $2.37
billion. NPD said the numbers would have been worse had it not been
for particularly strong PC games sales, which jumped 62% on demand
for the latest expansion pack for Activision Blizzard's "World of
Warcraft" franchise. That and another popular game from the
company, "Starcraft II: Wings of Liberty," represented 14% of total
PC game unit sales for the year, NPD said.
A bright spot for the industry, however, was accessories.
Microsoft's Kinect motion controller was also a big hit since its
release in November, shipping more than 8 million units in its
initial 60 days on the market. Subscription and digital download
gift cards were also popular with consumers in 2010, NPD said,
dramatically growing in unit volume sales from 2009.
Looking forward, NPD said it expects the video game industry to
grow, although for which segments remains unclear. Devices such as
Apple Inc.'s (AAPL) iPhone and iPad have drawn considerable
attention of video game developers, generating meaty profits for
successful game developers. Internet-based video games such as
privately held Zynga Game Network Inc.'s "Farmville" have also
become hit sensations among consumers, looking for free and cheap
alternatives to traditional video games.
Industry mainstays are reacting to these new trends by expanding
their product's capabilities, such as adding support for posting
updates to Facebook, streaming movies from Netflix Inc. (NFLX), and
playing games in 3-D.
-By Ian Sherr, Dow Jones Newswires; 415-439-6455;
ian.sherr@dowjones.com
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