SIGGRAPH—NVIDIA today announced a major expansion
of NVIDIA Omniverse™ — the world’s first simulation and
collaboration platform that is delivering the foundation of the
metaverse — through new integrations with Blender and Adobe that
will open it to millions more users.
Blender, the world’s leading open-source 3D animation tool, will
now have Universal Scene Description (USD) support, enabling
artists to access Omniverse production pipelines. Adobe is
collaborating with NVIDIA on a Substance 3D plugin that will bring
Substance Material support to Omniverse, unlocking new material
editing capabilities for Omniverse and Substance 3D users.
NVIDIA Omniverse makes it possible for designers, artists and
reviewers to work together in real time across leading software
applications in a shared virtual world from anywhere. Professionals
at over 500 companies, including SHoP Architects, South Park and
Lockheed Martin, are evaluating the platform. Since the launch of
its open beta in December, Omniverse has been downloaded by over
50,000 individual creators.
“NVIDIA Omniverse connects worlds by enabling the vision of the
metaverse to become a reality,” said Richard Kerris, vice president
of the Omniverse development platform at NVIDIA. “With input from
developers, partners and customers, we’re advancing this
revolutionary platform so that everyone from individuals to large
enterprises can work with others to build amazing virtual worlds
that look, feel and behave just as the physical world does.”
The metaverse is an immersive and connected shared virtual
world. In it, artists can create one-of-a-kind digital scenes,
architects can create beautiful buildings and engineers can design
new products for homes. These creations can then be taken into the
physical world after they have been perfected in the digital
world.
“Lots of companies are, and have been, talking about the
metaverse, but NVIDIA is one of the few that is actually delivering
on its promise,” said Jon Peddie, noted author, consultant and
founder of Jon Peddie Research. “NVIDIA brings a broader
understanding of the needs of designers of all types and has many
of the tools they can use — for free. The NVIDIA Omniverse platform
has the potential to transform nearly every industry by making
truly collaborative, creative innovation possible in a common
virtual space for the first time.”
Omniverse Ecosystem ExpandsNVIDIA Omniverse has
a swiftly growing ecosystem of supporting partners.
Key to Omniverse’s industry adoption is Pixar’s open-source USD
— the foundation of Omniverse’s collaboration and simulation
platform — enabling large teams to work simultaneously across
multiple software applications on a shared 3D scene. This open
standard foundation gives software partners multiple ways to extend
and connect to Omniverse, whether through USD adoption and support,
or building a plugin, or via an Omniverse Connector.
Apple, Pixar and NVIDIA have collaborated to bring advanced
physics capabilities to USD, embracing open standards to provide 3D
workflows to billions of devices. Blender and NVIDIA have
collaborated to provide USD support to the upcoming release of
Blender 3.0 and the millions of artists who use the software.
NVIDIA is contributing USD and materials support in Blender 3.0
alpha USD, which will be available soon for creators.
“NVIDIA’s engineering efforts on integrating USD into Blender is
exemplary for how the industry contributes to open source,” said
Ton Roosendaal, chairman of the Blender Foundation. “Thanks to USD,
Blender artists can have high-quality access to studio pipelines
and collaboration platforms such as Omniverse.”
NVIDIA and Adobe are collaborating on a Substance 3D plugin that
will unlock new material editing abilities for Omniverse and
Substance 3D users. Artists and creators will be able to work
directly with Substance Materials either sourced from the Substance
3D Asset platform or created in Substance 3D applications, creating
a more seamless 3D workflow.
“Adobe is dedicated to an open and connected community of 3D
designers," said Sebastien Deguy, vice president of 3D and
Immersive at Adobe. "As an industry standard, Substance will
strengthen the Omniverse ecosystem by empowering 3D creators with
access to Substance 3D materials.”
The NVIDIA Omniverse ecosystem continues to grow, connecting
industry-leading applications from software companies such as
Adobe, Autodesk, Bentley Systems, Blender, Clo Virtual Fashion,
Epic Games, Esri, Golaem, Graphisoft, Lightmap, Maxon, McNeel &
Associates, Onshape® from PTC, Reallusion, Trimble, and wrnch
Inc.
Global Leaders Use Omniverse Among the over 500
companies that have been evaluating Omniverse are:
Lockheed Martin is working with Omniverse for wildfire
simulation, prediction and suppression. Its AI center of excellence
has launched an initiative with NVIDIA called Cognitive Mission
Management to develop a strategy for emergency response and fire
suppression efforts.
“Using NVIDIA Omniverse and AI to simulate wildfires will help
us to predict how quickly and in which directions they spread and
to explore the effects of environmental variables like wind,
moisture and ground cover on their behavior, so firefighting teams
can better respond and reduce their damaging impact,” said Shashi
Bhushan, principal AI software and systems architect at Lockheed
Martin. “Our ultimate goal is to develop models that coordinate
sensor data and real-time analysis to inform an AI that guides
varying levels of human intervention.”
SHoP Architects, based in New York, is using Omniverse for
real-time collaboration and visualization. Omniverse lets the
firm’s team use the right software for the right task, and bring
all the resulting data together in one place, where it can be
extended and deployed using the platform.
“The ability to make decisions quickly and accurately across our
interdisciplinary teams is core to SHoP's process,” said Geof Bell,
associate, Digital Design and Delivery at SHoP Architects.
“Omniverse will enable us to bring data from multiple experts
together in a single authoritative way, curating it to present the
right information at the right time, paired with high-quality
visuals for intelligent, evocative design.”
South Park, the long-running, Emmy Award-winning animated
television series, is exploring Omniverse to enable several of its
artists to collaborate on scenes and optimize their insanely
limited production time.
“NVIDIA Omniverse will give multiple animators at our studio the
ability to collaborate on a single scene, simultaneously,” said J.
J. Franzen, CIO at South Park. “Using our NVIDIA RTX A6000 GPUs and
Omniverse will provide our creative geniuses more opportunities to
cause ever greater trouble on the show.”
Availability and PricingNVIDIA Omniverse
Enterprise is currently in early access. The platform will be
available later this year on a subscription basis from NVIDIA’s
partner network — including ASUS, BOXX Technologies, Dell
Technologies, HP, Lenovo, PNY and Supermicro.
Information on pricing for Omniverse Enterprise is available
here.
About NVIDIANVIDIA’s (NASDAQ: NVDA) invention
of the GPU in 1999 sparked the growth of the PC gaming market and
has redefined modern computer graphics, high performance computing
and artificial intelligence. The company’s pioneering work in
accelerated computing and AI is reshaping trillion-dollar
industries, such as transportation, healthcare and manufacturing,
and fueling the growth of many others. More information at
https://nvidianews.nvidia.com/.
For further information, contact:Kasia
JohnstonSenior PR ManagerNVIDIA
Corporation+1-415-813-8859kasiaj@nvidia.com
Certain statements in this press release including, but not
limited to, statements as to: the benefits, impact, performance,
features, pricing, and availability of our products and services;
our collaborations with third parties, including Adobe, Apple and
Pixar; the potential of the NVIDIA Omniverse platform to transform
nearly every industry; the swiftly growing ecosystem of supporting
partners of NVIDIA Omniverse; Pixar’s open-source USD file
framework enabling large teams to work simultaneously across
multiple software applications on a shared 3D scene; and global
leaders using Omniverse, including Lockheed Martin, SHoP Architects
and South Park, are forward-looking statements that are subject to
risks and uncertainties that could cause results to be materially
different than expectations. Important factors that could cause
actual results to differ materially include: global economic
conditions; our reliance on third parties to manufacture, assemble,
package and test our products; the impact of technological
development and competition; development of new products and
technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners'
products; design, manufacturing or software defects; changes in
consumer preferences or demands; changes in industry standards and
interfaces; unexpected loss of performance of our products or
technologies when integrated into systems; as well as other factors
detailed from time to time in the most recent reports NVIDIA files
with the Securities and Exchange Commission, or SEC, including, but
not limited to, its annual report on Form 10-K and quarterly
reports on Form 10-Q. Copies of reports filed with the SEC are
posted on the company's website and are available from NVIDIA
without charge. These forward-looking statements are not guarantees
of future performance and speak only as of the date hereof, and,
except as required by law, NVIDIA disclaims any obligation to
update these forward-looking statements to reflect future events or
circumstances.
© 2021 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo and NVIDIA Omniverse are trademarks and/or registered
trademarks of NVIDIA Corporation in the U.S. and other countries.
All other trademarks and copyrights are the property of their
respective owners. Features, pricing, availability, and
specifications are subject to change without notice.
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/436f1724-b7a6-42fd-9b56-2ba7de0421e6
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