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GCL Global Holdings Ltd

GCL Global Holdings Ltd (GCL)

2.38
0.06
(2.59%)
마감 30 4월 5:00AM
2.38
0.00
( 0.00% )
시간외 단일가: 5:40PM

실시간 스트리밍 인용문, 아이디어 및 실시간 토론을 위한 허브

프리미엄

주요 통계 및 세부정보

가격
2.38
매수가
2.33
매도가
2.40
거래량
-
0.00 일간 변동폭 0.00
1.76 52주 범위 15.55
전일 종가
2.38
개장가
-
최근 거래 시간
마지막 거래 시간
-
평균 볼륨(3m)
1,182,274
재정 규모
-
VWAP
-

GCL 최신 뉴스

기간변동변동 %시가고가저가평균 일일 거래량VWAP
10.4422.68041237111.942.39811.92606472.19813516CS
40.3316.09756097562.052.39811.8224351892.0648406CS
12-3.58-60.0671140945.9615.551.7611822746.92092477CS
26-8.85-78.806767586811.2315.551.765616066.93268824CS
52-8.55-78.225068618510.9315.551.762804326.97839454CS
156-7.49-75.88652482279.8715.551.761067607.39362788CS
260-7.49-75.88652482279.8715.551.761066897.41807167CS

GCL - Frequently Asked Questions (FAQ)

What is the current GCL Global share price?
The current share price of GCL Global is US$ 2.38
What is the 1 year trading range for GCL Global share price?
GCL Global has traded in the range of US$ 1.76 to US$ 15.55 during the past year

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GCL Discussion

게시물 보기
barnyarddog barnyarddog 3 주 전
👍️0
barnyarddog barnyarddog 1 월 전
... global games industry entered into a growth phase in 2024:

Mar 26, 2025
https://www.zerohedge.com/technology/nintendo-shares-jump-after-goldman-sees-switch-2-unlocking-dormant-users
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barnyarddog barnyarddog 1 월 전
***** https://www.gclglobalholdings.com/
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barnyarddog barnyarddog 1 월 전
About us

GCL Global is a group of four key businesses that collectively provide an entire suite of services and reach, enabling creators to deliver fun experiences to the fast-growing Asian gamers market. With distribution channels in seven countries, GCL Global's Epicsoft Asia, 4Divinity, 2Game.com, and Titan Digital Media, connect with developers, publishers, and brand owners to establish entertainment properties with consumers in the region.

Epicsoft Asia Pte. Ltd., a leading distributor for games and entertainment software, with over 15 years of game publishing relationships, marketing and creative media design. The company is the appointed distribution partner for CD Projekt Red, Take 2 Interactive Asia and SEGA Games Company Ltd. in Southeast Asia, Hong Kong and Taiwan.

TITAN Digital Media Pte. Ltd., a regional leader in influencer marketing specialising in providing social media marketing solutions for brands and advertisers through content creation with our Key Opinion Leaders.


https://www.epicsoft.asia/
https://www.youtube.com/channel/UCMb7Xnbb84k-BoF4LyCnMvw
https://www.facebook.com/epicsoft



https://titandigitalmedia.com/

https://2game.com/
2Game Digital ’s Post https://www.linkedin.com/posts/2gamedigital_nasdaq-gcl-2gamedigital-activity-7297585012403531776-qdeL
About us

2game.com is one of the newest and fastest growing digital retailers online. It operates on a global scale digitally delivering product directly to the inbox of customers. Dealing in all major platforms, 2game.com is an official authorised digital retailer.

- 2 dedicated websites in English and German
- 24 hour live chat
- Multi-language customer support
- 28 seconds to process an order


Shaun G.

Co-Founder & Director at 2Game Digital
1mo

2Game Digital Joins the Nasdaq as Part of GCL Global Holdings Ltd.

On Friday 14th 2025, we reached a significant milestone as GCL Global Holdings officially listed on the #Nasdaq.

https://www.google.com/search?client=firefox-b-1-d&sca_esv=23a46c71ea3c99d0&udm=28&q=2game.com&spell=1&sa=X&ved=2ahUKEwjJ8tDSoZqMAxUQSTABHYdXGs0QBSgAegQIBxAB&biw=1278&bih=683&dpr=1



https://www.4divinity.com/
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barnyarddog barnyarddog 2 월 전
*** https://jdmgame.com/




“The upcoming ‘JDM: Japanese Drift Master’ game developed by Gaming Factory and to be released in Asia through 4Divinity, the game publishing arm of our business, is expected to deepen our reach across the gaming community as we enable gamers to experience the thrills of modern street racing in Japan.” said Sebastian Toke, Group CEO of GCL.
https://www.otcmarkets.com/filing/html?id=18272951&guid=qrB-k6FNp6x7Och
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barnyarddog barnyarddog 2 월 전
SINGAPORE, March 11, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced the new release date for the highly anticipated “JDM: Japanese Drift Master” that will be co-published and distributed by GCL in Asia.



After several years in active development by Polish development studio and publisher Gaming Factory, “JDM: Japanese Drift Master” is scheduled to be released on Steam, GoG, and Epic Store on May 21, 2025. This highly anticipated racing game title will let gamers drift through the streets of modern Japan with a simulation backbone that incorporates real-world driving physics with arcade layers for a fun and enjoyable gaming experience.



Gamers will follow the story of Touma, a driver who dreams of making a name for himself on the local street racing scene in the fictional Japanese prefecture of Guntama, featuring over 250km of main roads, famous landmarks, and car enthusiast gathering spots. Touma’s trials and successes unfold through in-game events and the pages of a manga comic book as he attempts to best his rivals and reach the pinnacle of Japanese underworld racing.



‘Simcade’ Racing Game Offers Detailed Optionality for Aesthetic and Functional Customization



Each car will not only handle differently on the street but also include a range of options to install mechanical and stylistic upgrades such as a new ECU (Engine Control Unit) installation, adding an over-the-top bosozoku exhaust, or fine-tuning adjustments that transform a gamer’s ride into a grip or drift beast or an all ‘rounder’ if that’s the desired preference.



“The upcoming ‘JDM: Japanese Drift Master’ game developed by Gaming Factory and to be released in Asia through 4Divinity, the game publishing arm of our business, is expected to deepen our reach across the gaming community as we enable gamers to experience the thrills of modern street racing in Japan.” said Sebastian Toke, Group CEO of GCL.



“JDM: Japanese Drift Master” is a single-player, narrative-driven racing experience developed on Unreal Engine 5 and is scheduled to be released on Steam, GoG, and Epic Store on May 21, 2025.



Additional presets and sim-driving hardware will be available on the marketplace, and the capacity to create a plug and play preset for any PC hardware a gamer wishes to utilize, be it a controller, keyboard, or steering wheel, will be available on the day of the game’s launch.

6-K
03/11/2025
https://www.otcmarkets.com/filing/html?id=18272951&guid=qrB-k6FNp6x7Och

https://www.otcmarkets.com/stock/GCL/disclosure
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barnyarddog barnyarddog 2 월 전
GCL Plans to Strengthen Gaming Portfolio with Potential 20% Stake Acquisition in LEAP for Exclusive Global Publishing Rights for Upcoming Game “Realm of Ink”
March 03 2025
https://ih.advfn.com/stock-market/NASDAQ/gcl-global-GCL/stock-news/95549594/gcl-plans-to-strengthen-gaming-portfolio-with-pote

LEAP IS A GAMING PROVIDER WITH EXTENSIVE EXPERIENCE IN CREATING ULTRA-REALISTIC 3D GAMES DEPLOYABLE ON MULTIPLE PLATFORMS.

We are devoted developers of high-end gaming applications. Our games are offered by myriad online and retail gaming operators worldwide and generate tens of thousands of engagement points with end-users. We strive to introduce best of breed games, driven and backed by state of the art technologies. Our heavy investment in R&D, especially in our 3D generation infrastructure (human capital, proprietary development tools, art and frameworks)has placed us at the forefront of realistic 3D game production. This is instrumental in offering high-end, immersive and customizable gaming content. It is our mission to serve our operating partners attentively and rigorously, while continuously gathering data and adapting our games to improve our product market fit in the fragmented and highly demanding global user base. Our attention to details in our solutions and services is manifested in the modular engagement terms we offer operating partners. It is also evident in our dedicated designs for the various gaming platforms out there – online (web/mobile) and retail.

https://leap-gaming.com/about-us/
👍️0
Invest-in-America Invest-in-America 2 월 전
GCL: Let's all chip-in, and buy Mr. EZ-Bucks an ETERNAL iHub subscription!!! (Heck, it's only $79.)

👍️0
makinezmoney makinezmoney 2 월 전
$GCLWW: Mega 250k buy at $0.16

Here they come now.............. slowly catching on

Commons Going to $30 tomorrow


GO $GCL
👍️0
makinezmoney makinezmoney 2 월 전
$GCL: LISTEN TO ME WHEN I TALK !!!!!!!!!!!!!!!!

I know WTF I'm doing.............. gave it to you ALL at $3 !!!!!!!!!!!!!!!


NOW 9.20 !!!!!!!!!!!!!

Where is my FREE LIFETIME SUBSCRIPTION my fellow 1300 FOLLOWERsssss.......... WUZ MY NAME !!!!!




GO $GCL
👍️ 1
Invest-in-America Invest-in-America 2 월 전
GCL: "NOW OVER $10" --- comin' in a minute or two!!!
👍️0
makinezmoney makinezmoney 2 월 전
$GCL: $6.50............... cmon........ need some UPSIDE HALTS

Rollllllllll harder..................... maybe later this afternoon.

Still riding

Chinese VIDEO GAMES............ they love their games................ thats all they do


GO $GCL
👍️0
makinezmoney makinezmoney 2 월 전
$GCL : NOW OVER $5 !!!!!!!!!!!!!!!!!

Called it on Friday at $3.10 but apparently the post went to another board.......

https://investorshub.advfn.com/boards/read_msg.aspx?message_id=175810956

https://investorshub.advfn.com/boards/read_msg.aspx?message_id=175810956

BOOOOOOOOoooommmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Also GCLWW gonna rip too


GO $GCL
👍️0
TheFinalCD TheFinalCD 2 월 전
$nivf, merger will close on 28 th Feb, valued 452 mln, mc 3! Float is 1.3 mln! This is a $mgol in the early stages, price of 2 $ will appear a gift very soon! Best risk reward out there for the next 2 weeks! $GCL, called it multiple times in pm at 2.5, high 3.5! pic.twitter.com/rnpa0tuIqZ— Beppels (@Beppels1) February 14, 2025
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barnyarddog barnyarddog 3 월 전
Nasdaq under the trading symbol “GCL” and “GCLW,”

https://ih.advfn.com/stock-market/NASDAQ/rf-acquisition-RFAC/stock-news/95304310/rf-acquisition-corp-shareholders-approve-business
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barnyarddog barnyarddog 3 월 전
https://www.gcl.asia/videos
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barnyarddog barnyarddog 3 월 전
JACKY CHOO

Group Chairman / Epicsoft Asia CEO / 4Divinity CEO

Jacky Choo is a games industry veteran and entrepreneur who has helped shape the PC and videogames consoles market in Asia with almost 2 decades in the business. A media owner and events extraordinaire in his twenties with a Singapore games publication, he secured the exclusive distribution rights for Grand Theft Auto IV in Asia, generating over US$1.8 million in sales on launch day. Since then, his deep industry insight has fostered strategic, multi-year partnerships with top publishers like Take-Two Interactive, SEGA, CD Projekt Red, Warner Bros, and more, launching triple-A titles like Red Dead Redemption 2, the Yakuza series, Cyberpunk 2077, Hogwarts Legacy and Elden Ring. As the founder of GCL, which includes subsidiaries Epicsoft Asia, 4Divinity, 2Game and Titan Digital Media, Jacky has spearheaded an expansion across Asia, launching offices in key markets like China to address new initiatives in games publishing and development. With recent successes like Atomic Heart, his global perspective fuels his ambition to unlock the vast potential of gaming IPs, transitioning from distribution to IP content creation and actively shaping the future of gaming.

https://www.gcl.asia/leadershipteam-1
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barnyarddog barnyarddog 3 월 전
https://www.gamesindustry.biz/from-distributor-to-developer-gcls-ambition-to-create-asian-ips-for-the-world
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barnyarddog barnyarddog 3 월 전
COMPANIES https://www.gcl.asia/companies
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barnyarddog barnyarddog 3 월 전
GCL Asia To Go Public In Combination With RF Acquisition

GCL Asia
Oct 19, 2023
https://www.gcl.asia/clippings
👍️0
barnyarddog barnyarddog 3 월 전
GCL is honoured to be associated with these partner brands and their entertainment properties.

https://www.gcl.asia/partners
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barnyarddog barnyarddog 3 월 전
https://www.gcl.asia/companies
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barnyarddog barnyarddog 3 월 전
https://www.gcl.asia/
👍️0
barnyarddog barnyarddog 3 월 전
RF Acquisition Corp. Shareholders Approve Business Combination with GCL Global Holdings Ltd.

January 23, 2025
https://www.globenewswire.com/news-release/2025/01/23/3014662/0/en/RF-Acquisition-Corp-Shareholders-Approve-Business-Combination-with-GCL-Global-Holdings-Ltd.html
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