2nd UPDATE: GameStop 2Q Profit Slumps On Same-Store Sales Slip
19 8월 2011 - 1:47AM
Dow Jones News
GameStop Corp.'s (GME) fiscal second-quarter earnings slumped
23% as the videogame retailer suffered a stiff decline in
same-store sales and lighter demand for products such as game
consoles.
Investors responded, pushing shares down 4.7% to $19.49 in
early-morning trades as top-line results came in lighter than
expected and the company cut its same-store sales-growth target for
the year to 1% to 3% from 3.5% to 5.5%.
GameStop Chief Financial Officer Robert Lloyd said that was due
in part to poor sales of videogame consoles like Microsoft Corp.'s
(MSFT) Xbox 360, Sony Corp.'s (SNE, 6758.TO) PlayStation 3 and
Nintendo Co.'s (NTDOY, 7974.OK) Wii, as well as a weak slate of
games for the quarter.
"The hardware we sell can have a dramatic impact on our top
line," Lloyd said in an interview with Dow Jones Newswires.
That should change with the growth of the company's Internet
initiatives, such as its gaming website Kongregate, and Impulse, a
service that allows gamers to purchase and download titles directly
over the Internet. Those services are expected to help the
company's sales continue to grow at a steady rate over the next
three to four years.
GameStop's report comes as the videogame industry continues to
struggle during an extended period of economic uncertainty. Some
gamers have shifted their attention to cheaper alternatives, such
as games on social networks such as Facebook Inc., and application
bazaars for smartphones such as Apple Inc.'s (AAPL) iPhone.
At the same time, game distribution has shifted to the Internet
from brick-and-mortar stores, putting more pressure on retailers.
Last week, NPD Group reported July sales of new videogames,
consoles and accessories in U.S. stores fell to their lowest levels
since 2006.
GameStop executives said the company's growing digital
distribution business contributed to roughly a third of the store
chain's gross margin growth, which rose to a five-year high of
31.2% for the quarter, above 28.7% last year. Rising used game
sales also contributed.
Sales of redemption codes for extra game maps and levels have
also grown dramatically, GameStop said, and have begun contributing
to pre-sales of games.
"There's a lot of activity around our digital business," Chief
Executive Paul Raines said, adding that those efforts are
contributing to the company's profits.
For the quarter ended July 30, GameStop reported a profit of
$30.9 million, or 22 cents a share, down from $40.3 million, or 26
cents a share, a year earlier. In May, the company forecast
earnings of 20 cents to 23 cents a share, including an impact of
roughly four cents due to planned investments in strategic
initiatives.
Sales slipped 3.1% to $1.74 billion, below the $1.81 billion
expected by analysts. Same-store sales slid 9.1% due to lower
hardware sales and a lighter software title slate than the prior
year quarter.
Sales of used video-game products rose 12% to $633.1 million.
Sales of new video-game software declined 9.6%, while sales of new
video-game hardware slid 12%.
Looking to the current quarter, GameStop forecast earnings of 38
cents to 41 cents a share and affirmed its full-year earnings
guidance. Analysts currently expect earnings of 38 cents a
share.
GameStop executives said customer interest in upcoming games
such as Activision Blizzard Inc.'s (ATVI) "Call of Duty: Modern
Warfare 3" and Electronic Arts Inc.'s (ERTS) "Battlefield 3," has
been high, which should translate to strong sales for the
holidays.
Chief Executive Raines also said sales of Nintendo's 3DS
handheld have begun to rise in response to a price cut after poor
sales following its launch in March.
"Since the price cut, we've seen a tremendous uptick in 3DS
sales," Raines said. "Don't count Nintendo out."
-By Ian Sherr, Dow Jones Newswires; 415-439-6455;
ian.sherr@dowjones.com
--Mia Lamar contributed to this article.
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