STOCKHOLM, Feb. 11, 2021 /PRNewswire/ --
All-time-high earnings in 2020, everything points to a record
2021
"In many aspects this year has been different than expected, but
we felt strongly already at the beginning of the year that we were
building a competitive portfolio of attractive games and improving
the effectiveness of our user acquisition (UA)," said Vlad
Suglobov, CEO of G5 Entertainment. "We started the year with Jewels
of Rome driving growth in own
games and during the year we added eight new games to our
portfolio. The new generation of games is now counting 13 games.
These games generated revenue of only 1 MSEK in Q2 2019 and grew
organically to 133 MSEK in Q4 2020. The ongoing improvements in our
UA efforts went faster than anticipated and already in the first
half of the year we have achieved solid profitability, and in the
second half we have delivered the two most profitable quarters in
the history of the company, making 2020 a record year. Both our
EBIT and EBIT-margin for the full year 2020 set new annual records.
We enter 2021 with strong top-line growth momentum and proven cost
control, trends that I expect to continue during the year."
October - December
2020
- Revenue for the period was SEK 335.3
M (328.1), an increase of 2 percent compared to the same
period in 2019. In USD terms, growth was 16%.
- Gross margin increased to 59 percent (56 percent), as a larger
share of revenue is coming from own games.
- EBIT for the period was SEK 52.3
M (-4.1).
- Net result for the period was SEK 47.6
M (-4.4).
- Earnings per share for the period, before dilution, was
SEK 5.30 (-0.48).
- Cash flow amounted to SEK 30.9 M
(25.5), impacted negatively by repurchase of own shares of MSEK
-12.4 (0.0).
- Average Monthly Active Users (MAU) was 7.4 million, an increase
of 27 percent year-over-year.
- Average Monthly Unique Payers (MUP) was 217.8 thousand, an
increase of 1 percent year-over-year.
- Daily Active Users (DAU) was 1.8 million, an increase of 12
percent year-over-year.
- Average Monthly Average Gross Revenue Per Paying User (MAGRPPU)
was USD 60.3, an increase of 15
percent year-over-year.
- The Board proposes a dividend of SEK
6.25 (2.5) per share, equal to approximately SEK 54.7 M (21.9).
Full year
2020
- Revenue for the period was SEK 1,356.0
M (1,233.0), an increase of 10 percent compared 2019. In USD
terms, growth was 15%.
- Gross margin increased to 58 percent (57 percent), as a larger
share of revenue is coming from own games.
- EBIT for the period was SEK 189.5
M (51.8), an increase of 266% compared to 2019.
- Earnings per share for the period, before dilution, was
SEK 19.11 (5.01).
- Downloads during the year amounted to 31.0 million (22.1), an
increase of 41% compared to 2019.
This disclosure contains information that G5 Entertainment AB is
obliged to make public pursuant to the EU Market Abuse Regulation
(EU nr 596/2014) and the Swedish Securities Markets Act (2007:528).
The information was submitted for publication, through the agency
of the contact person, on 11-02-2021
07:30 CET.
CONTACT:
For additional information, please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11
115
This information was brought to you by Cision
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G5 Entertainment YE
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SOURCE G5 Entertainment AB