(Updates with details on job cuts, fresh stock quote)

 
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Electronic Arts Inc.'s (ERTS) fiscal third-quarter net loss widened as the company had a disappointing holiday season and took big charges, prompting it to offer disappointing guidance and to plan cost cuts.

The videogame maker again increased the number of jobs it intends to cut, this time by 100 to 1,100 positions, about 11% of its work force, as part of an aggressive cost-cutting plan. Less than two months ago, the company raised the total to 10% of its work force from 6%.

During a conference call with analysts, Electronic Arts Chief Executive John Riccitiello said he was "disappointed" with the results, which were due mainly to retailers dramatically scaling back orders on titles that weren't top sellers, which exposed Electronic Arts' weakness in delivering top hits. Riccitiello also outlined additional cost cuts, including more plant closings and a new corporate emphasis on producing only top-tier titles.

"While we began cost cutting in the quarter, we couldn't get ahead of the revenue shortfall," Riccitiello said.

Shares, which were halted for a short time after hours, recently traded up 6.4% to $16.49 from the Wednesday close of $15.50 despite the results falling significantly short of analysts' estimates. The shares are off more than 70% from their 52-week high of $54.81 in May.

"A complete disaster," Mike Hickey, analyst with Janco Partners, said of the results. "EA didn't do an adequate job. They are lacking any sustainable growth engine in my view."

The company, well known for its "Rock Band" and "Madden" sports franchises, reported a net loss for the quarter ended Dec. 31 of $641 million, or $2 a share, compared with a year-earlier net loss of $33 million, or 10 cents a share. The latest quarter included charges of $368 million for the impairment of its wireless business and $244 million for a valuation-allowance reserve on deferred tax assets.

Excluding stock-based compensation and those other items, the company's earnings fell to 56 cents a share from 90 cents.

Revenue rose 10% to $1.65 billion, excluding a deferred-revenue benefit from online-enabled packaged goods games and digital content. Including the benefit, revenue was up slightly to $1.74 billion.

A Thomson Reuters analyst survey projected adjusted earnings of 88 cents on revenue of $1.9 billion, excluding the deferred-revenue benefit.

Electronic Arts' gross margin fell to 44.1% from 48%. The company has been slashing prices to prime the pump for sales. Electronic Arts Chief Financial Officer Eric Brown, in an interview, said the company also had a higher mix of less profitable games sold.

For fiscal 2009, the company now expects an adjusted loss of 35 cents a share on revenue of $4.2 billion to $4.25 billion. The adjusted revenue is seen at $4.1 billion.

Even though EA had warned earlier that it would be upgrading its guidance, the swing from expecting a healthy profit to a loss was jarring. "Their credibility is shot," Janco's Hickey said.

The videogame industry had been seen as a resilient play in the current economic climate, but a weaker-than-expected holiday season forced Electronic Arts to scrap its fiscal-year outlook in December. Analysts also pointed to the company's high research-and-development costs and lackluster new titles, especially for Nintendo Co.'s (NTDOY) big-selling Wii console.

The company had already lowered its fiscal-2009 earnings expectation to a range of $1 to $1.40 a share in October, though it stood pat at the time on its revenue guidance of $4.9 billion to $5.15 billion.

Electronic Arts said the retrenchment will cut fiscal-2010 operating expenses by about $500 million. In addition to the job cuts, which are 10% more than the company previously announced, cost-cutting efforts also include the closure of 12 facilities, up from the previously announced seven, and a narrowing of its product portfolio. The restructuring will result in charges of $65 million to $75 million over the next 12 months.

For fiscal 2010, Electronic Arts expects adjusted earnings of $1 a share on revenue of $4.2 billion to $4.35 billion, with the adjusted revenue at $4.3 billion.

Electronic Arts CFO Brown said the company is assuming the videogame industry will increase revenue by low-to-mid single digit percentages in 2009. "We're still expecting growth, but it will slow down," he said. "We want to operate much leaner."

Electronic Arts on Tuesday also pushed back the release date of three potential top sellers - including the latest version of its "Sims" franchise - to its fiscal 2010. That should help drive the top line, Brown said.

Wall Street currently expects per-share earnings of 60 cents on revenue of $4.66 billion for fiscal 2009 and earnings of $1.09 a share on revenue of $4.68 billion for fiscal 2010.

-By Jay Miller, Dow Jones Newswires; 201-938-2331; jay.miller@dowjones.com

(Ben Charny contributed to this report.)

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