Nintendo Jumps Into Mobile Gaming
29 10월 2015 - 1:20PM
Dow Jones News
TOKYO—Nintendo Co. said Thursday that its first mobile game
would be called Miitomo, clearing up a mystery that has gripped the
videogame industry since the company said in spring that it would
make the leap to smartphones.
The company said it would delay the introduction of the title,
previously planned by the end of 2015, until March 2016.
Miitomo, which will allow users to create avatars called Mii, is
a new franchise for Nintendo. The company is saving its most famous
character, Mario the plumber, and other well-known characters for a
later date. Analysts said the company probably didn't want to risk
Mario on an unproven mobile format, but might introduce him in
subsequent mobile titles.
Nintendo said it was creating a new membership service, called
"Nintendo Account," to connect users of its hardware as well as PCs
and mobile devices. It said it would use a cloud-based service to
transfer data between mobile games and console games.
Nintendo long resisted using any of its characters for
smartphone games, preferring to stick with its time-tested
console-based business model. After revenue and profits stumbled in
recent years, it reversed course in March, announcing a partnership
with DeNA Co., which develops games and operates a mobile game
platform. The companies said they would release five games by March
2017.
It isn't the first big shift for Nintendo, a 126-year-old
company that used to make playing cards. This time, Nintendo's hand
was forced by a big change in the game-playing market, with
smartphone games cutting into the traditional console-based gaming
audience.
Analysts are divided on Nintendo's prospects, with some saying
the advent of smartphone gaming could unleash new revenue streams,
while others say the company is coming to the table too late. The
smartphone game market is crowded with countless titles jockeying
for consumers' attention.
Most of these games are free to download, with game providers
trying to earn revenue through advertising and in-game purchases.
That is a different business model from console games, which are
generally bought as packaged software, either in stores or from
online services.
"One of our major concerns about all this mobile gaming-related
excitement is that we don't know how long these huge number of free
mobile games being released can be sustained by in-game content
sales as total sales become ever more diluted across more and more
titles," said Amir Anvarzadeh, head of Japan equity sales at BGC
Partners.
Others say the company's cast of well-known characters gives it
a huge advantage in the clamor for gamers' attention.
"Nintendo could generate ¥ 6 billion ($50 million) in operating
profit a year from one smartphone game," said Osamu Kamada, an
analyst at Tokai Tokyo Securities.
The challenge facing Nintendo was underscored by its latest
earnings report, on Wednesday, in which the company's profit for
the six months through September fell short of analyst
expectations, held back by sluggish sales of the Wii U console and
3DS hand-held devices.
Nintendo isn't giving up on consoles. It has a new system,
code-named NX, under development.
Write to Mayumi Negishi at mayumi.negishi@wsj.com and Takashi
Mochizuki at takashi.mochizuki@wsj.com
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(END) Dow Jones Newswires
October 29, 2015 00:05 ET (04:05 GMT)
Copyright (c) 2015 Dow Jones & Company, Inc.
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