- Video use in the car grew 25% year-over-year
- 46% of millennials/38% of Gen Z play games while in the
car
- AM/FM radio is most important in next car purchase at 60%
A new report, “Connected Car Entertainment Trends,” released by
DTS, Inc., a global leader in next-generation audio and a wholly
owned subsidiary of Xperi Inc. (NYSE: XPER), examines consumption
of entertainment in the car based on findings from surveys on how
U.S. consumers listen to audio, watch video and play games
in-vehicle. The findings of the surveys, which were fielded by
Xperi, were presented by DTS and Xperi executives in an Automotive
News webinar on June 11.
“Consumer perception of the car as a leading ‘third space’ is
driving demand for audio, video and gaming,” said Jeff Jury, senior
vice president and general manager of connected car at Xperi.
“Audio continues to dominate, confirming radio’s importance as
vehicle entertainment’s anchor. But, the growing impact of video is
clear, not only in its dramatically increased usage but also in
consumers’ increased interest in front and rear cabin screens. And
the emergence of in-vehicle gaming with younger generations,
particularly casual games, is indicative of its growing importance
to in-cabin entertainment platforms.”
According to the report, the vast majority of consumers surveyed
listen to some type of audio in the car with AM/FM radio leading
that charge. Nearly 70% tune into AM/FM to listen to music,
compared to 53% opting for music streaming services and 30% for
satellite radio. But, in spite of audio’s dominance, other
in-vehicle entertainment formats are rapidly growing, especially
video and gaming.
Video watching in-vehicle grew to nearly 40%, versus 31% just a
year ago, with streaming movies and TV shows being the top
entertainment options among those interested in the vehicle as a
third space (a physical or virtual environment, other than home or
office, where one can relax or unwind). While consumers are mostly
listening to audio while running errands or commuting, video
consumption increases if those drives include kids.
Gaming is rapidly emerging in-vehicle, according to the report,
particularly the playing of casual games such as Candy Crush,
versus more involved games like those on PlayStation or Xbox
consoles. This is especially true of millennials (46%) and Gen Z
(38%).
The report provides evidence that in-vehicle entertainment
impacts vehicle purchase choices with over 50% willing to pay more
for better in-car entertainment. AM/FM radio is rated
overwhelmingly as the most important entertainment option for
consumers when considering their car purchase. The 25% growth in
video consumption is of further significance because, as previously
reported, video capability can increase a consumer’s likelihood of
buying a particular vehicle.
The report also underscores that consumers want more than they
are getting from their in-vehicle entertainment. They dislike
having to hop from source to source and want a wider variety of
options and a built-in entertainment system that is easier to use.
Over 50% are interested in having screens in the front and rear
cabins of their next car.
“Consumers continue to demand a better in-vehicle entertainment
experience, including more media choices and formats. Offering more
personalized discovery that sifts through content, from audio to
video to gaming, to deliver robust entertainment relevant to
consumers’ preferences, will be key to that improved experience —
and a key differentiator for automakers,” concluded Jury.
Additional Key Report Findings
Keeping hands at ten and two at all times:
- 42% would like a wider variety of entertainment in-vehicle, 41%
dislike having to hop from source to source just to find something
good to listen to in the car and 33% wish their car's built-in
entertainment system was easier to use
Audio remains king:
- Audio remains the most consumed form of entertainment
in-vehicle with nearly 90% listening to some type of audio in the
car, most commonly music
- AM/FM radio is the most popular form of audio entertainment for
music listening (69%), compared to music streaming (53%) and
satellite radio (30%)
- Consumers mainly spend time in a car to run errands around town
(46%). When they do this, they are in the car for under 30 minutes
and use audio entertainment (87%)
Streaming calls shotgun:
- Streaming movies and TV shows is the #1 entertainment option of
those interested in the car as a third space (35%)
- 28% of those driving kids to school/activities use video in the
vehicle
Gaming calls backseat:
- 58% want rear cabin screens vs 54% who want front cabin
screens
- Gen Z (60%) and millennials (49%) suggest that games will be
played more by rear-seat passengers if their car offers gaming
features on built-in screens in the vehicle
- 32% think touch screens would be the best way to control the
car’s entertainment system, 40% would prefer voice commands
Driving purchase decision:
- 52% of respondents are willing to pay more for a better in-car
entertainment system
- AM/FM radio is the most important (59%) entertainment option
for consumers when considering their car purchase
Download the DTS In-Cabin Entertainment Trends report here.
For more information about DTS, visit dts.com.
Methodology:
Xperi’s connected car online study was conducted in August 2023
among 3,000 respondents ages 18+ across the U.S. Xperi’s consumer
survey on gaming in the car was conducted in December 2023, among
over 500 respondents ages 18+ in the U.S. Findings were presented
by Xperi and DTS executives in an Automotive News webinar, along
with expert commentary, which is now available on-demand here.
About Xperi Inc.
Xperi invents, develops, and delivers technologies that enable
extraordinary experiences. Xperi technologies, delivered via its
brands (DTS®, HD Radio™, TiVo®), and by its startup, Perceive, are
integrated into billions of consumer devices and media platforms
worldwide, powering smart devices, connected cars and entertainment
experiences, including IMAX® Enhanced, a certification and
licensing program operated by IMAX Corporation and DTS, Inc. Xperi
has created a unified ecosystem that reaches highly engaged
consumers, driving increased value for partners, customers and
consumers.
©2024 Xperi Inc. All Rights Reserved. Xperi, TiVo, DTS, HD
Radio, DTS Play-Fi, Perceive and their respective logos are
trademark(s) or registered trademark(s) of Xperi Inc. or its
subsidiaries in the United States and other countries. IMAX is a
registered trademark of IMAX Corporation. All other trademarks and
content are the property of their respective owners.
About DTS, Inc.
Since 1993, DTS has been dedicated to making the world sound
better. Through its pioneering audio solutions for mobile devices,
home theater systems, cinema and beyond, DTS provides incredibly
high-quality, immersive and engaging audio experiences to listeners
everywhere. For more information, please visit www.dts.com.
XPER-P
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version on businesswire.com: https://www.businesswire.com/news/home/20240612402297/en/
Allyse Sanchez, Xperi Allyse.sanchez@xperi.com
Xperi (NYSE:XPER)
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