NVIDIA today announced ahead of the Game Developers Conference
(GDC) groundbreaking enhancements to NVIDIA RTX™ neural rendering
technologies.
NVIDIA has partnered with Microsoft to bring neural shading
support to the Microsoft DirectX preview in April, giving
developers access to AI Tensor Cores in NVIDIA GeForce RTX™ GPUs to
accelerate neural networks from within a game’s graphics
pipeline.
Neural shading represents a revolution in graphics programming,
combining AI with traditional rendering to dramatically boost frame
rates, enhance image quality and reduce system resource usage.
“Microsoft is adding cooperative vector support to DirectX and
HLSL, starting with a preview this April,” said Shawn Hargreaves,
Direct3D development manager at Microsoft. “This will advance the
future of graphics programming by enabling neural rendering across
the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will
allow developers to fully leverage RTX Neural Shaders for richer,
more immersive experiences on Windows.”
In addition, NVIDIA RTX Kit, a suite of neural rendering
technologies for game developers, is receiving major updates with
Unreal Engine 5 support for the RTX Mega Geometry and RTX Hair
features.
Enabling modders to create stunning remasters of classic games,
the NVIDIA RTX Remix open-source platform officially released
today. Plus, a new playable Half-Life 2 RTX demo featuring the
latest neural rendering enhancements — such as full ray tracing,
NVIDIA DLSS 4 Multi Frame Generation, RTX Neural Radiance Cache,
RTX Skin and more — will be available on Tuesday, March 18.
NVIDIA is also celebrating a major milestone with over 100 DLSS
4 games and apps now available.
RTX Kit Arrives in Unreal Engine 5The number of
triangles used to create games has increased exponentially over the
past three decades. With the introduction of the Unreal Engine 5
Nanite geometry system, developers can build open worlds filled
with hundreds of millions of triangles.
As ray-traced game scenes explode in geometric complexity,
however, the cost of ray tracing grows exponentially, making it
impossible to achieve real-time frame rates. RTX Mega Geometry
accelerates ray tracing of scenes with complex geometry, enabling
developers to use up to 100x more triangles than today’s standard.
RTX Mega Geometry is coming to developers from the NVIDIA RTX
(NvRTX) branch of Unreal Engine 5.
NVIDIA GeForce RTX 50 Series GPUs introduced RTX Hair, a linear
swept sphere primitive that offers a major advancement for
accelerating the ray tracing of hair and fur. Replacing typical
triangle primitives, linear swept spheres more accurately represent
individual strands of hair, improving image quality and performance
in rendering realistic digital humans. RTX Hair is coming
to the NvRTX branch of Unreal Engine 5.
At the CES trade show, NVIDIA showcased neural rendering
capabilities through its “Zorah” technology demo. At GDC, an
updated Zorah demo built in Unreal Engine 5 features the latest
advancements in neural rendering, including RTX Mega Geometry, RTX
Hair, ReSTIR Path Tracing and ReSTIR Direct Illumination.
Return to ‘Half-Life 2’ With RTX DemoThe
official release of RTX Remix — featuring DLSS 4 with Multi Frame
Generation, a host of new RTX neural rendering technologies and
numerous community-requested upgrades — lets modders deliver
stunning RTX remasters with even better image quality and higher
frame rates.
A year ago, NVIDIA released RTX Remix in beta, enabling
remasters of classic games with fully ray-traced lighting, enhanced
materials and the latest RTX technologies.
Over 30,000 modders have since used the platform to mod hundreds
of classic titles, and over 1 million gamers have played RTX Remix
mods such as NVIDIA Lightspeed Studios’ Portal with RTX and the
modder-made Portal: Prelude RTX.
Half-Life 2 owners can experience the capabilities of RTX Remix
across the environments of Ravenholm and Nova Prospekt by
downloading a free Half-Life 2 RTX demo from Steam starting March
18.
The remaster is being developed by four of Half-Life 2’s top mod
teams, working together under the banner of Orbifold Studios.
Half-Life 2 RTX features full ray tracing, remastered assets, DLSS
4, NVIDIA Reflex, RTX Neural Radiance Cache, RTX Skin and RTX
Volumetrics.
Over 100 DLSS 4 Games and Apps Out NowDLSS 4
was introduced with the release of GeForce RTX 50 Series GPUs,
receiving an incredible response from gamers and rapidly adopted by
game developers. It is now supported in over 100 games and apps,
reaching this milestone two years quicker than DLSS 3 to become the
most rapidly adopted NVIDIA game technology of all time.
DLSS 4 debuted Multi Frame Generation, which uses AI to generate
up to three additional frames per traditionally rendered frame,
working with the complete suite of DLSS technologies to multiply
frame rates by up to 8x over traditional rendering. This massive
performance improvement on GeForce RTX 50 Series graphics cards and
laptops enables gamers to max out visuals at the highest
resolutions and play at incredible frame rates.
In addition, Lost Soul Aside, Mecha BREAK, Phantom Blade Zero,
Stellar Blade, Tides of Annihilation and Wild Assault will launch
with DLSS 4, giving GeForce RTX gamers the definitive PC experience
in each title.
About NVIDIANVIDIA (NASDAQ: NVDA) is the world
leader in accelerated computing.
For further information, contact:Caiti
SullivanNVIDIA Corporation(480) 292-6425caitis@nvidia.com
Certain statements in this press release including, but not
limited to, statements as to: the benefits, impact, availability,
and performance of NVIDIA’s products, services, and technologies;
and third parties adopting or offering NVIDIA’s products and
technologies and the benefits and impact thereof are
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results to differ materially include: global economic conditions;
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Many of the products and features described herein remain in
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